import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;

public class JavaCADULearningNode extends DrawObject
{
    // DrawObject abilities:
    @Override
    public boolean CanBeDeletedByUser()
    {
        return false;
    };

    @Override
    public boolean CanBeExcitedByUser()
    {
        return true;
    }

    @Override
    public boolean CanBeMovedByUser()
    {
        return false;
    }

    @Override
    public boolean CanBeSelectedByUser()
    {
        return true; // IMPORTANT: JavaCADULearningNode shall be selectable, to make Ctrl-F7, Ctrl-F8 (auto-connect with Lines) work!
    }
    // end of DrawObject abilities

    public JavaCADULearningNode(Point Pos)
    {
        SetPosNoAlignOnGrid(Pos);
        SetSize(new Point(10, 10));
        InitializeExcitement(ExcitementOnceMilliseconds);
    };

    @Override
    protected void AddExcitementForNextTick(double ExcitementAdd)
    {
        ExcitementAddForNextTick += ExcitementAdd;
    };

    @Override
    protected void AfterCollectingAllExcitementForNextTick()
    {

    };

    @Override
    public void Draw(Graphics g)
    {
        if (!(IsWithinWindowBounds(this, 0)))
            return;

        // background (overdraw grid)
        if (IsHighlighted || IsPartOfMultiSelection)
            SetColor(g, Color.GREEN);
        else
            SetColor(g, Color.LIGHT_GRAY);
        FillRect(g, Pos.x, Pos.y, Size.x, Size.y);

        // frame
        SetColor(g, GetExcitementColor());
        DrawRect(g, Pos.x, Pos.y, Size.x, Size.y);
    }

    @Override
    protected void LoseExcitementAndAddExcitementForNextTick()
    {
        // validity (i.e. could appear in the real brain): the excitement shortly gets a spike...
        ExcitementCurrent += ExcitementAddForNextTick;

        ShiftExcitementHistory(ExcitementCurrent);

        // NeuronInputNode-specific:
        double ForwardedExcitement = LimitExcitement(ExcitementCurrent);

        ((JavaCADU) ExcitementPartner).ExciteAsPartner(ForwardedExcitement, this);
        // end of specific

        // validity: ...and then "collapses" again to basic level
        ExcitementCurrent -= ExcitementLossPerTick;

        // verify and reset
        ExcitementCurrent = LimitExcitement(ExcitementCurrent);
        ExcitementAddForNextTick = 0.0; // reset for next usage
    }

    @Override
    public void Move(Point MoveAmount)
    {
        SetPosNoAlignOnGrid(new Point(Pos.x + MoveAmount.x, Pos.y + MoveAmount.y));
    }
}
